Mes liens du 15 mai 2008
Publié le 15 mai 2008 par Fred CAVAZZA dans Second Life ()- Worlds In Motion - ION Panelists Wonder 'Can We Create A Truly Global MMO?' - "The difference is the experience players had as they were growing up. In Korea, video arcades were the way to play games from the get-go, so it has always been a social experience." "In the US market," Kim continued, "it's a personal experience, as playe
- NeoEdge: Download Free Games through Widgets - NeoEdge has created a game channel that web publishers can use as additional content on their sites, and I imagine this could one day become a good way for site owners to earn additional revenue as well
- Linden Lab brade les sims privées, aubaine pour les acquéreurs, coup dur pour les anciens! - le joueur pourra observer qu’un Land est passé de 1675US$ à 1000US$, soit un coup de serpe de 40,3 %!
- Brands and Worlds. Who’s the Daddy? : Kzero - The vast majority of press releases and media attention given to virtual worlds relates to real world brands going in-world
- Fyrebug: User-Generated Games. Developers Not Needed (Yet) - Fyrebug is launching tomorrow with 10,000 casual games, which are all user-generated. The hope with Fyrebug is to offer a service that lets any user easily create their own custom game, which can then be played on the site or embed into other sites, blogs
- Worlds In Motion - Fresbo World, NTreev MMOs Add Cherry Credits Payment System - Fresbo World provides an MMO experience through popular social network sites. Users can personalize their avatars, decorate their virtual homes, and stay in-touch with friends through in-game mail and a friends list. Clicking another user's avatar can eve
- Why Social Gaming Network Got $15M in Funding - GigaOM - SGN now boasts a small library of casual game titles which claim an aggregate of one million daily players and 50 million installs in Facebook
- April marketing news : Kzero -
- Virtual Worlds News: BusinessWeek's CEO Guide to Virtual Worlds - a generally very positive report that highlights the trend towards the increasing demand (and uptake) for enterprise applications in virtual worlds
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