Mes liens du 27 mai 2008 au 29 mai 2008
Publié le 30 mai 2008 par Fred CAVAZZA dans Second Life (Comments Off)- Textures (WireFrame, Bitmap, MovieAsset, Video, etc.) PaperVision3D - InsideRIA -
- Worlds In Motion - InterPlayCon: Kongregate, Zynga On The Future of Online Social Gaming - "Most Flash game developers aren't actually making a living from what they're doing"
- HousingMaps in 3D - O'Reilly Radar -
- Worlds In Motion - Abandon Launches Free Mini-Game Series - Freaky Creatures allows users to create and raise personalized monsters to battle each other on their mobile phones and PCs. Players can interact with each other through other community offerings, such as blogs and chat rooms.
- Worlds In Motion - InterPlayCon: Is Facebook Gaming The Next Big Thing? - "Social gaming is where the really great monetization is at. You can prototype with little to no money down. The whole premise of this is that marketing cost is really, really low, compared to a real game, like Grand Theft Auto IV."
- Virtual Worlds News: Vollee to Support Second Life Client for iPhone - There's no demo this time, but the company says it is working specifically to work with the iPhone
Mes liens du 25 mai 2008 au 27 mai 2008
Publié le 27 mai 2008 par Fred CAVAZZA dans Second Life (Comments Off)- Worlds In Motion - Report: Kreeda Games To Exploit In-Game Advertising - Polet also discussed marketing plans for Kreeda Games' first release, danceMELA, a free-to-play, Bollywood-themed dance and music online social world
- Worlds In Motion - Report: Virtual Worlds Can Be Useful For Children - Gauntlett concluded that online worlds are useful rehearsal spaces in which children can use their imaginations and try out actions without having to worry about the consequences often present in the real world
- Worlds In Motion - Entropia Universe Localized For French, German, And Spanish Markets - Mindark seeks to invite a broader international audience to Entropia Universe by making its website, client software, and customer support accessible in the respective languages
- Gartner Says 90 Per Cent of Corporate Virtual World Projects Fail Within 18 Months - By 2012, Gartner estimates that 70 per cent of organisations will have established their own private virtual worlds and predicts that these internal worlds will have greater success due to lower expectations, clearer objectives and better constraints
- OpenSim : le nouveau farwest virtuel ! - Les OpenSims sont des mondes virtuels indépendants et libres utilisant le client de Second Life. Elles ont été crées dans l’objectif de proposer une alternative au métavers que nous connaissons tous.
- Virtual Worlds News: Accenture Chief Scientist: Virtual Worlds Need Standards - "These worlds are 'closed' and have proprietary currencies. Perhaps open standards will make [virtual worlds] more attractive to companies."
Mes liens du 22 mai 2008 au 23 mai 2008
Publié le 23 mai 2008 par Fred CAVAZZA dans Second Life (Comments Off)- Seven Virtual World Marketing Tactics and Metrics to Follow - ClickZ - best practices in terms of marketing tactics for your virtual world implementation
- Seven Ways to Market in a Virtual World, Part 1 - ClickZ - By creating a simulated space for interpersonal interaction, virtual worlds enable marketers to engage a wide range of users
- What Makes Gaming Social? - GigaOM - While social networking is focused on connecting people together, we should expect the best of social gaming to be about creating and building relationships with those friends. Not every multiplayer game is a social game.
- Kaneva: Turning a Virtual Community into Reality « Bernaisesource - Georgia's Governor Sonny Perdue signed legislation that will give entertainment industry production studios up to 30 percent tax breaks for business conducted in the state of Georgia
- Asie : L’actualité technologique » Blog Archive » Jeux en ligne : NetDragon et ICBC éditent une carte de crédit - la Poeny NetDragon offre à ses utilisateurs une utilisation novatrice et des facilitées de paiements originaux. En effet, il n’est plus nécessaire d’apposer sa signature après un paiement.
Mes liens du 20 mai 2008 au 21 mai 2008
Publié le 21 mai 2008 par Fred CAVAZZA dans Second Life (Comments Off)- Worlds In Motion - Q&A: virtuMedia's Jankowski On Polish MMO Timik.pl - there are also many worlds out there that are not obvious to the worldwide audience for their willingness to serve specific countries needs, such as use of local languages or other important cultural features
- TechCrunch en français » [fr] Potoroze ouvre demain officiellement pour tous, la mode en 3D c’est parti - Le site propose une expérience de navigation très riche grâce à une modélisation des objets en 3D
- Worlds In Motion - Weblin Launches Online-Based Avatar Tool - ith Weblin lite, users are assigned a random avatar which can be used to chat and interact with other weblins at different sites. Unlike the Weblin application, no download or registration is required to use Weblin lite
- Worlds.com nabs Google exec in advance of new virtual worlds platform launch | VWF blog | Virtual Economic Forum Content Library - Worlds says its new platform will include a new rendering engine and micro-economy platform, allowing users to also build their own virtual worlds on a P2P network
- WeeWorld is Now a Virtual World. Go Play with Other WeeMees. - an extension of the recently launched WeeRooms, the new World for WeeMees is a full fledged virtual playground, with immediate plans for growth
Mes liens du 18 mai 2008 au 19 mai 2008
Publié le 19 mai 2008 par Fred CAVAZZA dans Second Life (Comments Off)- OpenLaszlo Project Blog » Calling the Flash 10 beta player 3D API from a Laszlo app - The beta Flash 10 compiler and player from Adobe support some new 3D graphics APIs
- Hebi Flash Blog » De l’usage de la 3D en flash : prenons les choses à revers… - Si les champs d’application sont larges, la représentation en 3D est parfois délicate à concevoir dans une interface de navigation, elle n’est pas adaptée pour tous les usages et encore moins pour tous les types de représentations
- Virtual Worlds 2008 : Le soleil se lèvera-il demain sur Second Life ? - Durant deux jours, les 3 et 4 avril dernier, à New York, les grandes entreprises portées par le business des mondes virtuels se sont penchées sur le cas des Virtual World Addicts
- Cisco, un groupe multinational impliqué dans Second Life - Un métavers comme Second Life ne pouvait laisser indifférent une société dont la devise est « Welcome To The Human Network »
- Worlds In Motion - Q&A: FlowPlay's Morton On The ourWorld Difference - ourWorld differs from competing virtual environments, with players not only able to build customized avatars, but take in-game jobs, play games from "leading online game developers" and even view YouTube videos in an in-world theatre
Mes liens du 16 mai 2008
Publié le 16 mai 2008 par Fred CAVAZZA dans Second Life (Comments Off)- Virtual Worlds News: Disney Launches DGamer, A Meta-World for Nintendo DS - A free service, DGamer lets users register through Disney.com and then interact on either their PC or DS, customizing 3D avatars, maintaining personal profiles, chat, and earn unlockable awards and virtual goods by playing through the games
- Jean Michel Billaut: Mais que vont devenir nos foires et salons traditionnels ? - De nombreuses grandes entreprises américaines, après s'être fait la main dans Second Life, utilisent maintenant des plate-formes spécialisées pour organiser leurs grand-messes avec leurs clients, des tradeshows
- Virtual Worlds News: Updated Gartner: 90% of Corporate Virtual World Efforts Fail in 18 Months (Chalk It Up to Experimentation?) - Gartner says companies can experiment in virtual worlds for as little as $5,000 with a typical cost of a measly $50,000. That means it's easy to experiment, hone an idea, and close one project before launching a more permanent effort
- Worlds In Motion - Gartner: 90% Of Virtual Worlds Fail Within 18 Months - Nine out of ten virtual world businesses fail within 18 months, partly due to businesses focusing more on technology rather than on understanding user requirements
- Ikea to sell virtual furniture in The Sims - From June 27, European players of Sims 2 will be able to decorate their homes with a virtual Malm Bed, Leksvik coffee table and Ektorp sofa
Mes liens du 15 mai 2008
Publié le 15 mai 2008 par Fred CAVAZZA dans Second Life (Comments Off)- Worlds In Motion - ION Panelists Wonder 'Can We Create A Truly Global MMO?' - "The difference is the experience players had as they were growing up. In Korea, video arcades were the way to play games from the get-go, so it has always been a social experience." "In the US market," Kim continued, "it's a personal experience, as playe
- NeoEdge: Download Free Games through Widgets - NeoEdge has created a game channel that web publishers can use as additional content on their sites, and I imagine this could one day become a good way for site owners to earn additional revenue as well
- Linden Lab brade les sims privées, aubaine pour les acquéreurs, coup dur pour les anciens! - le joueur pourra observer qu’un Land est passé de 1675US$ à 1000US$, soit un coup de serpe de 40,3 %!
- Brands and Worlds. Who’s the Daddy? : Kzero - The vast majority of press releases and media attention given to virtual worlds relates to real world brands going in-world
- Fyrebug: User-Generated Games. Developers Not Needed (Yet) - Fyrebug is launching tomorrow with 10,000 casual games, which are all user-generated. The hope with Fyrebug is to offer a service that lets any user easily create their own custom game, which can then be played on the site or embed into other sites, blogs
- Worlds In Motion - Fresbo World, NTreev MMOs Add Cherry Credits Payment System - Fresbo World provides an MMO experience through popular social network sites. Users can personalize their avatars, decorate their virtual homes, and stay in-touch with friends through in-game mail and a friends list. Clicking another user's avatar can eve
- Why Social Gaming Network Got $15M in Funding - GigaOM - SGN now boasts a small library of casual game titles which claim an aggregate of one million daily players and 50 million installs in Facebook
- April marketing news : Kzero -
- Virtual Worlds News: BusinessWeek's CEO Guide to Virtual Worlds - a generally very positive report that highlights the trend towards the increasing demand (and uptake) for enterprise applications in virtual worlds
Mes liens du 12 mai 2008
Publié le 12 mai 2008 par Fred CAVAZZA dans Second Life (Comments Off)- Worlds In Motion - Knowledge Adventure Launches 3D Virtual World For Preschoolers - a 3D virtual world hoping to teach 3-to-5 year olds pre-reading, early math, social studies, art, music, computer skills, and critical thinking skills
- Worlds In Motion - True Games, Live Gamer Partner For Virtual Goods Transactions - Live Gamer provides a complete marketplace solution for player-to-player trading of virtual items. With the sales platform, TG hopes to have a convenient, secure, and reliable outlet to buy and sell virtual goods and objects in its published titles
- Hebi Flash Blog » Sites 3D en Flash : 2334ème tornade - Petit résumé de la semaine de sites sortis utilisant la 3D dans flash
- Virtual Worlds News: Gaming Social Network Rupture to Sell to EA for $30M? - From a business point, even though EA is closing down The Sims Online/EA-Land, it looks like it sees the massive potential of the combination of MMOGs and social networks
- +8* | Plus Eight Star | Mobile and Internet business consulting in Asia, mobile consulting in China, mobile consulting in Japan, mobile consulting in Korea, Internet consulting in China, mobile consulting beijing, mobile consulting tokyo, mobile consultin - a daily newspaper from Switzerland asked our views for an article about western social networks trying to enter the Asian market
Mes liens du 8 mai 2008 au 9 mai 2008
Publié le 9 mai 2008 par Fred CAVAZZA dans Second Life (Comments Off)- Running the numbers: vSide : Kzero - Music and fashion based virtual world vSide nestles between the likes of Kaneva, vMTV, There and IMVU in terms of positioning and target market
- Not Much Life in China's Virtual Worlds - Relatively few Chinese enter these virtual worlds. With 48,000 registered users, HiPiHi is the largest of the three. NovoKing has 10,000 registered users while UOneNet has fewer than 1,000. By comparison, Second Life has 13.5 million residents.
- Lego reveals more details on Lego Universe virtual world | VWF blog | Virtual Economic Forum Content Library - It seems to be pitched as more of an MMO game than a pure virtual world
- Real DKNY vs Virtual DKNY : Kzero - here’s a video showing real world DKNY clothes and their virtual counterparts in Stardoll
- Greg Verdino: Marketing, Media & Trends: To v or not to v, that is the generation - Generation V is not defined by age, gender, social demographic or geography, but is based on demonstrated achievement, accomplishments and an increasing use of digital media channels to discover information, build knowledge and share insights
- Virtual Worlds News: Model, Novelist, and America's Next Top Model Judge Paulina Porizkova Joins Stardoll - On Stardoll you can try out fashions that you wouldn’t do, couldn’t afford and might not be able to even find in real life
Mes liens du 6 mai 2008
Publié le 7 mai 2008 par Fred CAVAZZA dans Second Life (Comments Off)- Worlds In Motion - Report: Branding's Influence On vMTV Consumers - "What we've learned from the study is the more our audience engages with brand across platform the greater level of brand affinity they have"
- Worlds In Motion - Q&A: Gameforge Talks Rise Of Web-Based MMO - Gameforge's own core development specializes in free-to-play titles such as Ikariam and OGame, whose graphical game clients are run entirely in-browser
- Virtual Worlds News: Dinosaur Junction Launches Flash-Based Kids World - In Dinosaur Junction, players can play casual and educational games to earn gems that can be spent on clothes, chat (if they're premium members), and go to a virtual museum to learn about some current dinosaur research and exhibits
- Hebi Flash Blog » World of Bali-B : monde virtuel en Flash pour enfants au japon - De plus de plus d’univers tournent autour de séries ou de personnages d’animés connus. Ces jeux en 2.5D ou 3D isométrique online ciblant les enfants explosent complètement
- Top 5 Highlights from the Virtual Worlds Expo - GigaOM - Big Tech Doubles Down on Virtual Worlds ; Less Hype, More Hard Experience ; HiPiHi Rising ; Third-Party Second Life Viewer Swallows the Web ; The Virtual World Industry Gets a Convergence Culture
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